viss_nsf4_cfg
310
21
1
0
{
1, //enable
16, //mode: 0 => nsf3 2x2 mode, 1~31 => nsf4 2x2 mode
0, //shading gain enable
32, // U1 knee points for U, U0.6 (0 ~ 63)
64, // Tn1 scaling factor, U3.5 (1.0 = 32)
32, // Tn2 scaling factor, U3.5 (1.0 = 32)
16, // Tn3 scaling factor, U3.5 (1.0 = 32)
// Threshold parameters
//noise_thr_x
{
{ 0, 64, 256, 1024, 4096, 8192, 16384, 24576, 32768, 40960, 49152, 57344 },
{ 0, 64, 256, 1024, 4096, 8192, 16384, 24576, 32768, 40960, 49152, 57344 },
{ 0, 64, 256, 1024, 4096, 8192, 16384, 24576, 32768, 40960, 49152, 57344 },
{ 0, 64, 256, 1024, 4096, 8192, 16384, 24576, 32768, 40960, 49152, 57344 },
},
//noise_thr_y
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
},
//noise_thr_s
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
},
// Shading gain parameters
0, //shd_x
0, //shd_y
0, //shd_t
0, //shd_kh
0, //shd_kv
0, //shd_gmax
0, //shd_set_sel
//shd_lut_x
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
},
//shd_lut_y
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
},
//shd_lut_s
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
},
//wb_gains
{512, 512, 512, 512}
}
{
1, //enable
16, //mode: 0 => nsf3 2x2 mode, 1~31 => nsf4 2x2 mode
0, //shading gain enable
32, // U1 knee points for U, U0.6 (0 ~ 63)
64, // Tn1 scaling factor, U3.5 (1.0 = 32)
32, // Tn2 scaling factor, U3.5 (1.0 = 32)
16, // Tn3 scaling factor, U3.5 (1.0 = 32)
// Threshold parameters
//noise_thr_x
{
{ 0, 64, 256, 1024, 4096, 8192, 16384, 24576, 32768, 40960, 49152, 57344 },
{ 0, 64, 256, 1024, 4096, 8192, 16384, 24576, 32768, 40960, 49152, 57344 },
{ 0, 64, 256, 1024, 4096, 8192, 16384, 24576, 32768, 40960, 49152, 57344 },
{ 0, 64, 256, 1024, 4096, 8192, 16384, 24576, 32768, 40960, 49152, 57344 },
},
//noise_thr_y
{
{ 0, 1, 7, 40, 173, 21, 43, 87, 176, 353, 707, 1415 },
{ 0, 1, 7, 40, 173, 21, 43, 87, 176, 353, 707, 1415 },
{ 0, 1, 7, 40, 173, 21, 43, 87, 176, 353, 707, 1415 },
{ 0, 1, 7, 40, 173, 21, 43, 87, 176, 353, 707, 1415 },
},
//noise_thr_s
{
{ 32, 64, 88, 89, -76, 6, 11, 22, 44, 89, 177, -354 },
{ 32, 64, 88, 89, -76, 6, 11, 22, 44, 89, 177, -354 },
{ 32, 64, 88, 89, -76, 6, 11, 22, 44, 89, 177, -354 },
{ 32, 64, 88, 89, -76, 6, 11, 22, 44, 89, 177, -354 },
},
// Shading gain parameters
0, //shd_x
0, //shd_y
0, //shd_t
0, //shd_kh
0, //shd_kv
0, //shd_gmax
0, //shd_set_sel
//shd_lut_x
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
},
//shd_lut_y
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
},
//shd_lut_s
{
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
},
//wb_gains
{512, 512, 512, 512}
}