1.We get an openGL error by glGetError() after using glScissor, the error is GL_INVALID_VALUE(0x51). However,the parameters of glScissor isn't negative and less than window resolution.
like:
glScissor(0, 0, 1440, 1920);//window's resolution is 1440*1920
int nGLError=glGetError();
so, we want know why the GL_INVALID_VALUE(0x51) error occurred?
2. We meet an render problem asked in https://e2e.ti.com/support/processors-group/processors/f/processors-forum/1131787/issue-of-tda4vm-opengl-rendering-output-image-stop-updating
we want know if GL_INVALID_VALUE error or other openGL error will cause this problem?