Other Parts Discussed in Thread: Z-STACK
在调试时,发现如果采用轮询方式,中断会被连续的触发,只有加上预定义ISR_KEYINTERRUPT时,中断才是正确的。另外,发现如果采用轮询方式以及某个IO口定义为下拉方式,程序就无法组网了。
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Other Parts Discussed in Thread: Z-STACK
在调试时,发现如果采用轮询方式,中断会被连续的触发,只有加上预定义ISR_KEYINTERRUPT时,中断才是正确的。另外,发现如果采用轮询方式以及某个IO口定义为下拉方式,程序就无法组网了。
NOTE: If polling is used, the hal_driver task schedules the KeyRead()
to occur every 100ms. This should be long enough to naturally
debounce the keys. The KeyRead() function remembers the key
state of the previous poll and will only return a non-zero
value if the key state changes.
NOTE: If interrupts are used, the KeyRead() function is scheduled
25ms after the interrupt occurs by the ISR. This delay is used
for key debouncing. The ISR disables any further Key interrupt
until KeyRead() is executed. KeyRead() will re-enable Key
interrupts after executing. Unlike polling, when interrupts
are enabled, the previous key state is not remembered. This
means that KeyRead() will return the current state of the keys
(not a change in state of the keys).
NOTE: If interrupts are used, the KeyRead() fucntion is scheduled by
the ISR. Therefore, the joystick movements will only be detected
during a pushbutton interrupt caused by S1 or the center joystick
pushbutton.
NOTE: When a switch like S1 is pushed, the S1 signal goes from a normally
high state to a low state. This transition is typically clean. The
duration of the low state is around 200ms. When the signal returns
to the high state, there is a high likelihood of signal bounce, which
causes a unwanted interrupts. Normally, we would set the interrupt
edge to falling edge to generate an interrupt when S1 is pushed, but
because of the signal bounce, it is better to set the edge to rising
edge to generate an interrupt when S1 is released. The debounce logic
can then filter out the signal bounce. The result is that we typically
get only 1 interrupt per button push. This mechanism is not totally
foolproof because occasionally, signal bound occurs during the falling
edge as well. A similar mechanism is used to handle the joystick
pushbutton on the DB. For the EB, we do not have independent control
of the interrupt edge for the S1 and center joystick pushbutton. As
a result, only one or the other pushbuttons work reasonably well with
interrupts. The default is the make the S1 switch on the EB work more
reliably.
NOTE: If polling is used, the hal_driver task schedules the KeyRead()
to occur every 100ms. This should be long enough to naturally
debounce the keys. The KeyRead() function remembers the key
state of the previous poll and will only return a non-zero
value if the key state changes.
NOTE: If interrupts are used, the KeyRead() function is scheduled
25ms after the interrupt occurs by the ISR. This delay is used
for key debouncing. The ISR disables any further Key interrupt
until KeyRead() is executed. KeyRead() will re-enable Key
interrupts after executing. Unlike polling, when interrupts
are enabled, the previous key state is not remembered. This
means that KeyRead() will return the current state of the keys
(not a change in state of the keys).
NOTE: If interrupts are used, the KeyRead() fucntion is scheduled by
the ISR. Therefore, the joystick movements will only be detected
during a pushbutton interrupt caused by S1 or the center joystick
pushbutton.
NOTE: When a switch like S1 is pushed, the S1 signal goes from a normally
high state to a low state. This transition is typically clean. The
duration of the low state is around 200ms. When the signal returns
to the high state, there is a high likelihood of signal bounce, which
causes a unwanted interrupts. Normally, we would set the interrupt
edge to falling edge to generate an interrupt when S1 is pushed, but
because of the signal bounce, it is better to set the edge to rising
edge to generate an interrupt when S1 is released. The debounce logic
can then filter out the signal bounce. The result is that we typically
get only 1 interrupt per button push. This mechanism is not totally
foolproof because occasionally, signal bound occurs during the falling
edge as well. A similar mechanism is used to handle the joystick
pushbutton on the DB. For the EB, we do not have independent control
of the interrupt edge for the S1 and center joystick pushbutton. As
a result, only one or the other pushbuttons work reasonably well with
interrupts. The default is the make the S1 switch on the EB work more
reliably.