显示都正常,但控制没有反应(touch_xp/yn/xn/yp 在触控下引脚都有电压变化
这个程序是从CORTEX M3 LM3S9B96开发板改过来的
//*****************************************************************************
//
// touch.c - Touch screen driver for the Tempest EAC board.
//
// Copyright (c) 2008-2009 Luminary Micro, Inc. All rights reserved.
// Software License Agreement
//
// Luminary Micro, Inc. (LMI) is supplying this software for use solely and
// exclusively on LMI's microcontroller products.
//
// The software is owned by LMI and/or its suppliers, and is protected under
// applicable copyright laws. All rights are reserved. You may not combine
// this software with "viral" open-source software in order to form a larger
// program. Any use in violation of the foregoing restrictions may subject
// the user to criminal sanctions under applicable laws, as well as to civil
// liability for the breach of the terms and conditions of this license.
//
// THIS SOFTWARE IS PROVIDED "AS IS". NO WARRANTIES, WHETHER EXPRESS, IMPLIED
// OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE.
// LMI SHALL NOT, IN ANY CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR
// CONSEQUENTIAL DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 4652 of the DK-LM3S9B96 Firmware Package.
//
//*****************************************************************************
//*****************************************************************************
//
//! \addtogroup touch_api
//! @{
//
//*****************************************************************************
#include "inc/hw_adc.h"
#include "inc/hw_gpio.h"
#include "inc/hw_ints.h"
#include "inc/hw_memmap.h"
#include "inc/hw_timer.h"
#include "inc/hw_types.h"
#include "driverlib/adc.h"
#include "driverlib/gpio.h"
#include "driverlib/interrupt.h"
#include "driverlib/sysctl.h"
#include "driverlib/timer.h"
#include "grlib/grlib.h"
#include "grlib/widget.h"
#include "drivers/touch.h"
//*****************************************************************************
//
// This driver operates in four different screen orientations. They are:
//
// * Portrait - The screen is taller than it is wide, and the flex connector is
// on the left of the display. This is selected by defining
// PORTRAIT.
//
// * Landscape - The screen is wider than it is tall, and the flex connector is
// on the bottom of the display. This is selected by defining
// LANDSCAPE.
//
// * Portrait flip - The screen is taller than it is wide, and the flex
// connector is on the right of the display. This is
// selected by defining PORTRAIT_FLIP.
//
// * Landscape flip - The screen is wider than it is tall, and the flex
// connector is on the top of the display. This is
// selected by defining LANDSCAPE_FLIP.
//
// These can also be imagined in terms of screen rotation; if portrait mode is
// 0 degrees of screen rotation, landscape is 90 degrees of counter-clockwise
// rotation, portrait flip is 180 degrees of rotation, and landscape flip is
// 270 degress of counter-clockwise rotation.
//
// If no screen orientation is selected, "landscape flip" mode will be used.
//
//*****************************************************************************
#if ! defined(PORTRAIT) && ! defined(PORTRAIT_FLIP) && \
! defined(LANDSCAPE) && ! defined(LANDSCAPE_FLIP)
#define LANDSCAPE_FLIP
#endif
//*****************************************************************************
//
// The GPIO pins to which the touch screen is connected.
//
//*****************************************************************************
#define TS_P_PERIPH SYSCTL_PERIPH_GPIOK
#define TS_P_BASE GPIO_PORTK_BASE
#define TS_N_PERIPH SYSCTL_PERIPH_GPIOK
#define TS_N_BASE GPIO_PORTK_BASE
#define TS_XP_PIN GPIO_PIN_0
#define TS_YP_PIN GPIO_PIN_3
#define TS_XN_PIN GPIO_PIN_2
#define TS_YN_PIN GPIO_PIN_1
//*****************************************************************************
//
// The ADC channels connected to each of the touch screen contacts.
//
//*****************************************************************************
#define ADC_CTL_CH_XP ADC_CTL_CH16
#define ADC_CTL_CH_YP ADC_CTL_CH19
//*****************************************************************************
//
// The coefficients used to convert from the ADC touch screen readings to the
// screen pixel positions.
//
//*****************************************************************************
#ifdef PORTRAIT
#define M0 480
#define M1 77856
#define M2 -22165152
#define M3 86656
#define M4 1792
#define M5 -19209728
#define M6 199628
#endif
#ifdef LANDSCAPE
#define M0 86784
#define M1 -1536
#define M2 -17357952
#define M3 -144
#define M4 -78576
#define M5 69995856
#define M6 201804
#endif
#ifdef PORTRAIT_FLIP
#define M0 -864
#define M1 -79200
#define M2 70274016
#define M3 -85088
#define M4 1056
#define M5 80992576
#define M6 199452
#endif
#ifdef LANDSCAPE_FLIP
#define M0 -83328
#define M1 1664
#define M2 78919456
#define M3 -336
#define M4 80328
#define M5 -22248408
#define M6 198065
#endif
//*****************************************************************************
//
// The current state of the touch screen driver's state machine. This is used
// to cycle the touch screen interface through the powering sequence required
// to read the two axes of the surface.
//
//*****************************************************************************
static unsigned long g_ulTSState;
#define TS_STATE_INIT 0
#define TS_STATE_READ_X 1
#define TS_STATE_READ_Y 2
#define TS_STATE_SKIP_X 3
#define TS_STATE_SKIP_Y 4
//*****************************************************************************
//
// The most recent raw ADC reading for the X position on the screen. This
// value is not affected by the selected screen orientation.
//
//*****************************************************************************
volatile short g_sTouchX;
//*****************************************************************************
//
// The most recent raw ADC reading for the Y position on the screen. This
// value is not affected by the selected screen orientation.
//
//*****************************************************************************
volatile short g_sTouchY;
//*****************************************************************************
//
// A pointer to the function to receive messages from the touch screen driver
// when events occur on the touch screen (debounced presses, movement while
// pressed, and debounced releases).
//
//*****************************************************************************
static long (*g_pfnTSHandler)(unsigned long ulMessage, long lX, long lY);
//*****************************************************************************
//
// The current state of the touch screen debouncer. When zero, the pen is up.
// When three, the pen is down. When one or two, the pen is transitioning from
// one state to the other.
//
//*****************************************************************************
static unsigned char g_cState = 0;
//*****************************************************************************
//
// The queue of debounced pen positions. This is used to slightly delay the
// returned pen positions, so that the pen positions that occur while the pen
// is being raised are not send to the application.
//
//*****************************************************************************
static short g_psSamples[8];
//*****************************************************************************
//
// The count of pen positions in g_psSamples. When negative, the buffer is
// being pre-filled as a result of a detected pen down event.
//
//*****************************************************************************
static signed char g_cIndex = 0;
//*****************************************************************************
//
//! Debounces presses of the touch screen.
//!
//! This function is called when a new X/Y sample pair has been captured in
//! order to perform debouncing of the touch screen.
//!
//! \return None.
//
//*****************************************************************************
static void
TouchScreenDebouncer(void)
{
long lX, lY, lTemp;
//
// Convert the ADC readings into pixel values on the screen.
//
lX = g_sTouchX;
lY = g_sTouchY;
lTemp = ((lX * M0) + (lY * M1) + M2) / M6;
lY = ((lX * M3) + (lY * M4) + M5) / M6;
lX = lTemp;
//
// See if the touch screen is being touched.
//
if((g_sTouchX < TOUCH_MIN) || (g_sTouchY < TOUCH_MIN))
{
//
// See if the pen is not up right now.
//
if(g_cState != 0x00)
{
//
// Decrement the state count.
//
g_cState--;
//
// See if the pen has been detected as up three times in a row.
//
if(g_cState == 0x80)
{
//
// Indicate that the pen is up.
//
g_cState = 0x00;
//
// See if there is a touch screen event handler.
//
if(g_pfnTSHandler)
{
//
// Send the pen up message to the touch screen event
// handler.
//
g_pfnTSHandler(WIDGET_MSG_PTR_UP, g_psSamples[g_cIndex],
g_psSamples[g_cIndex + 1]);
}
}
}
}
else
{
//
// See if the pen is not down right now.
//
if(g_cState != 0x83)
{
//
// Increment the state count.
//
g_cState++;
//
// See if the pen has been detected as down three times in a row.
//
if(g_cState == 0x03)
{
//
// Indicate that the pen is up.
//
g_cState = 0x83;
//
// Set the index to -8, so that the next 3 samples are stored
// into the sample buffer before sending anything back to the
// touch screen event handler.
//
g_cIndex = -8;
//
// Store this sample into the sample buffer.
//
g_psSamples[0] = lX;
g_psSamples[1] = lY;
}
}
else
{
//
// See if the sample buffer pre-fill has completed.
//
if(g_cIndex == -2)
{
//
// See if there is a touch screen event handler.
//
if(g_pfnTSHandler)
{
//
// Send the pen down message to the touch screen event
// handler.
//
g_pfnTSHandler(WIDGET_MSG_PTR_DOWN, g_psSamples[0],
g_psSamples[1]);
}
//
// Store this sample into the sample buffer.
//
g_psSamples[0] = lX;
g_psSamples[1] = lY;
//
// Set the index to the next sample to send.
//
g_cIndex = 2;
}
//
// Otherwise, see if the sample buffer pre-fill is in progress.
//
else if(g_cIndex < 0)
{
//
// Store this sample into the sample buffer.
//
g_psSamples[g_cIndex + 10] = lX;
g_psSamples[g_cIndex + 11] = lY;
//
// Increment the index.
//
g_cIndex += 2;
}
//
// Otherwise, the sample buffer is full.
//
else
{
//
// See if there is a touch screen event handler.
//
if(g_pfnTSHandler)
{
//
// Send the pen move message to the touch screen event
// handler.
//
g_pfnTSHandler(WIDGET_MSG_PTR_MOVE, g_psSamples[g_cIndex],
g_psSamples[g_cIndex + 1]);
}
//
// Store this sample into the sample buffer.
//
g_psSamples[g_cIndex] = lX;
g_psSamples[g_cIndex + 1] = lY;
//
// Increment the index.
//
g_cIndex = (g_cIndex + 2) & 7;
}
}
}
}
//*****************************************************************************
//
//! Handles the ADC interrupt for the touch screen.
//!
//! This function is called when the ADC sequence that samples the touch screen
//! has completed its acquisition. The touch screen state machine is advanced
//! and the acquired ADC sample is processed appropriately.
//!
//! It is the responsibility of the application using the touch screen driver
//! to ensure that this function is installed in the interrupt vector table for
//! the ADC3 interrupt.
//!
//! \return None.
//
//*****************************************************************************
void
TouchScreenIntHandler(void)
{
//
// Clear the ADC sample sequence interrupt.
//
HWREG(ADC0_BASE + ADC_O_ISC) = 1 << 3;
//
// Determine what to do based on the current state of the state machine.
//
switch(g_ulTSState)
{
//
// The new sample is an X axis sample that should be discarded.
//
case TS_STATE_SKIP_X:
{
//
// Read and throw away the ADC sample.
//
HWREG(ADC0_BASE + ADC_O_SSFIFO3);
//
// Set the analog mode select for the YP pin.
//
HWREG(TS_P_BASE + GPIO_O_AMSEL) =
HWREG(TS_P_BASE + GPIO_O_AMSEL) | TS_YP_PIN;
//
// Configure the Y axis touch layer pins as inputs.
//
HWREG(TS_P_BASE + GPIO_O_DIR) =
HWREG(TS_P_BASE + GPIO_O_DIR) & ~TS_YP_PIN;
HWREG(TS_N_BASE + GPIO_O_DIR) =
HWREG(TS_N_BASE + GPIO_O_DIR) & ~TS_YN_PIN;
//
// The next sample will be a valid X axis sample.
//
g_ulTSState = TS_STATE_READ_X;
//
// This state has been handled.
//
break;
}
//
// The new sample is an X axis sample that should be processed.
//
case TS_STATE_READ_X:
{
//
// Read the raw ADC sample.
//
g_sTouchX = HWREG(ADC0_BASE + ADC_O_SSFIFO3);
//
// Clear the analog mode select for the YP pin.
//
HWREG(TS_P_BASE + GPIO_O_AMSEL) =
HWREG(TS_P_BASE + GPIO_O_AMSEL) & ~TS_YP_PIN;
//
// Configure the X and Y axis touch layers as outputs.
//
HWREG(TS_P_BASE + GPIO_O_DIR) =
HWREG(TS_P_BASE + GPIO_O_DIR) | TS_XP_PIN | TS_YP_PIN;
HWREG(TS_N_BASE + GPIO_O_DIR) =
HWREG(TS_N_BASE + GPIO_O_DIR) | TS_XN_PIN | TS_YN_PIN;
//
// Drive the positive side of the Y axis touch layer with VDD and
// the negative side with GND. Also, drive both sides of the X
// axis layer with GND to discharge any residual voltage (so that
// a no-touch condition can be properly detected).
//
HWREG(TS_N_BASE + GPIO_O_DATA + ((TS_XN_PIN | TS_YN_PIN) << 2)) =
0;
HWREG(TS_P_BASE + GPIO_O_DATA + ((TS_XP_PIN | TS_YP_PIN) << 2)) =
TS_YP_PIN;
//
// Configure the sample sequence to capture the X axis value.
//
HWREG(ADC0_BASE + ADC_O_SSMUX3) = ADC_CTL_CH_XP;
//
// The next sample will be an invalid Y axis sample.
//
g_ulTSState = TS_STATE_SKIP_Y;
//
// This state has been handled.
//
break;
}
//
// The new sample is a Y axis sample that should be discarded.
//
case TS_STATE_SKIP_Y:
{
//
// Read and throw away the ADC sample.
//
HWREG(ADC0_BASE + ADC_O_SSFIFO3);
//
// Set the analog mode select for the XP pin.
//
HWREG(TS_P_BASE + GPIO_O_AMSEL) =
HWREG(TS_P_BASE + GPIO_O_AMSEL) | TS_XP_PIN;
//
// Configure the X axis touch layer pins as inputs.
//
HWREG(TS_P_BASE + GPIO_O_DIR) =
HWREG(TS_P_BASE + GPIO_O_DIR) & ~TS_XP_PIN;
HWREG(TS_N_BASE + GPIO_O_DIR) =
HWREG(TS_N_BASE + GPIO_O_DIR) & ~TS_XN_PIN;
//
// The next sample will be a valid Y axis sample.
//
g_ulTSState = TS_STATE_READ_Y;
//
// This state has been handled.
//
break;
}
//
// The new sample is a Y axis sample that should be processed.
//
case TS_STATE_READ_Y:
{
//
// Read the raw ADC sample.
//
g_sTouchY = HWREG(ADC0_BASE + ADC_O_SSFIFO3);
//
// The next configuration is the same as the initial configuration.
// Therefore, fall through into the initialization state to avoid
// duplicating the code.
//
}
//
// The state machine is in its initial state
//
case TS_STATE_INIT:
{
//
// Clear the analog mode select for the XP pin.
//
HWREG(TS_P_BASE + GPIO_O_AMSEL) =
HWREG(TS_P_BASE + GPIO_O_AMSEL) & ~TS_XP_PIN;
//
// Configure the X and Y axis touch layers as outputs.
//
HWREG(TS_P_BASE + GPIO_O_DIR) =
HWREG(TS_P_BASE + GPIO_O_DIR) | TS_XP_PIN | TS_YP_PIN;
HWREG(TS_N_BASE + GPIO_O_DIR) =
HWREG(TS_N_BASE + GPIO_O_DIR) | TS_XN_PIN | TS_YN_PIN;
//
// Drive one side of the X axis touch layer with VDD and the other
// with GND. Also, drive both sides of the Y axis layer with GND
// to discharge any residual voltage (so that a no-touch condition
// can be properly detected).
//
HWREG(TS_P_BASE + GPIO_O_DATA + ((TS_XP_PIN | TS_YP_PIN) << 2)) =
TS_XP_PIN;
HWREG(TS_N_BASE + GPIO_O_DATA + ((TS_XN_PIN | TS_YN_PIN) << 2)) =
0;
//
// Configure the sample sequence to capture the Y axis value.
//
HWREG(ADC0_BASE + ADC_O_SSMUX3) = ADC_CTL_CH_YP;
//
// If this is the valid Y sample state, then there is a new X/Y
// sample pair. In that case, run the touch screen debouncer.
//
if(g_ulTSState == TS_STATE_READ_Y)
{
TouchScreenDebouncer();
}
//
// The next sample will be an invalid X axis sample.
//
g_ulTSState = TS_STATE_SKIP_X;
//
// This state has been handled.
//
break;
}
}
}
//*****************************************************************************
//
//! Initializes the touch screen driver.
//!
//! This function initializes the touch screen driver, beginning the process of
//! reading from the touch screen. This driver uses the following hardware
//! resources:
//!
//! - ADC sample sequence 3
//! - Timer 1 subtimer A
//!
//! \return None.
//
//*****************************************************************************
void
TouchScreenInit(void)
{
//
// Set the initial state of the touch screen driver's state machine.
//
g_ulTSState = TS_STATE_INIT;
//
// There is no touch screen handler initially.
//
g_pfnTSHandler = 0;
//
// Enable the peripherals used by the touch screen interface.
//
GPIOPinTypeADC(GPIO_PORTK_BASE, GPIO_PIN_3);
SysCtlPeripheralEnable(SYSCTL_PERIPH_ADC0);
SysCtlPeripheralEnable(TS_P_PERIPH);
SysCtlPeripheralEnable(TS_N_PERIPH);
SysCtlPeripheralEnable(SYSCTL_PERIPH_TIMER1);
//
// Configure the ADC sample sequence used to read the touch screen reading.
//
ADCHardwareOversampleConfigure(ADC0_BASE, 4);
ADCSequenceConfigure(ADC0_BASE, 3, ADC_TRIGGER_TIMER, 0);
ADCSequenceStepConfigure(ADC0_BASE, 3, 0,
ADC_CTL_CH_YP | ADC_CTL_END | ADC_CTL_IE);
ADCSequenceEnable(ADC0_BASE, 3);
//
// Enable the ADC sample sequence interrupt.
//
ADCIntEnable(ADC_BASE, 3);
IntEnable(INT_ADC3);
//
// Configure the GPIOs used to drive the touch screen layers.
//
GPIOPinTypeGPIOOutput(TS_P_BASE, TS_XP_PIN | TS_YP_PIN);
GPIOPinTypeGPIOOutput(TS_N_BASE, TS_XN_PIN | TS_YN_PIN);
GPIOPinWrite(TS_P_BASE, TS_XP_PIN | TS_YP_PIN, 0x00);
GPIOPinWrite(TS_N_BASE, TS_XN_PIN | TS_YN_PIN, 0x00);
//
// See if the ADC trigger timer has been configured, and configure it only
// if it has not been configured yet.
//
if((HWREG(TIMER1_BASE + TIMER_O_CTL) & TIMER_CTL_TAEN) == 0)
{
//
// Configure the timer to trigger the sampling of the touch screen
// every millisecond.
//
TimerConfigure(TIMER1_BASE, (TIMER_CFG_16_BIT_PAIR |
TIMER_CFG_A_PERIODIC |
TIMER_CFG_B_PERIODIC));
TimerLoadSet(TIMER1_BASE, TIMER_A, (SysCtlClockGet() / 1000) - 1);
TimerControlTrigger(TIMER1_BASE, TIMER_A, true);
//
// Enable the timer. At this point, the touch screen state machine
// will sample and run once per millisecond.
//
TimerEnable(TIMER1_BASE, TIMER_A);
}
}
//*****************************************************************************
//
//! Sets the callback function for touch screen events.
//!
//! \param pfnCallback is a pointer to the function to be called when touch
//! screen events occur.
//!
//! This function sets the address of the function to be called when touch
//! screen events occur. The events that are recognized are the screen being
//! touched (``pen down''), the touch position moving while the screen is
//! touched (``pen move''), and the screen no longer being touched (``pen
//! up'').
//!
//! \return None.
//
//*****************************************************************************
void
TouchScreenCallbackSet(long (*pfnCallback)(unsigned long ulMessage, long lX,
long lY))
{
//
// Save the pointer to the callback function.
//
g_pfnTSHandler = pfnCallback;
}
//*****************************************************************************
//
// Close the Doxygen group.
//! @}
//
//*****************************************************************************