请教专家关于CORTEX M4技术问题



cortex m4里怎么没有set_pinout.c和set_pinout.h文件?

我用PK0..3作为触摸屏的引脚(touch_xp/touch_yn/touch_xn/touch_yp)应该怎么去设定?

以下是我从LM3S9B96里提出来的set_pinout.c程序,配置如下:(问题现象是:触摸屏控制无反应)

void

PinoutSet(void)

{

   //

   // Enable all GPIO banks.

   //

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOC);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOG);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOH);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOJ);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOK);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOL);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOM);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPION);

   SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOP);

  HWREG(GPIO_PORTD_BASE + GPIO_O_PCTL) = GPIO_PCTL_PD0_I2C3SCL |

                                          GPIO_PCTL_PD1_I2C3SDA |

                                          GPIO_PCTL_PD2_SSI1Rx |

                                          GPIO_PCTL_PD3_SSI1Tx |

                                          GPIO_PCTL_PD4_U6Rx |

                                          GPIO_PCTL_PD5_U6Tx |

                                          GPIO_PCTL_PD6_U2Rx |

                                          GPIO_PCTL_PD7_U2Tx;

   HWREG(GPIO_PORTK_BASE + GPIO_O_PCTL) =                                         GPIO_PCTL_PK0_SSI3CLK |

                                          GPIO_PCTL_PK1_SSI3FSS |

                                          GPIO_PCTL_PK2_SSI3RX |

                                          GPIO_PCTL_PK3_SSI3TX |

                                          GPIO_PCTL_PK4_RTCCLK |

                                          GPIO_PCTL_PK5_U7TX |

                                          GPIO_PCTL_PK6_WT1CCP0 |

                                          GPIO_PCTL_PK7_WT1CCP1;

  }

  • Pinout set这个只是使能相应的外设,楼主只需要根据你用到的外设使能相应器件就可以了。touch这个部分实际上是先用IO设置相应的电平,然后用AD分别测量x y方向电平以确定屏幕某一点是不是有按下。

    在touch两个文件里有设置管脚以及ADC通道的宏定义,楼主可以检查一下。同时有用到中断处理函数,需要指定ADC Sequencer 3的中断处理函数到TouchScreenIntHandler

  • 这是我的TOUCH.C程序,您帮忙分析下看看有没有出错的地方,谢!

    //*****************************************************************************

    //

    //! \addtogroup touch_api

    //! @{

    //

    //*****************************************************************************

    #include "inc/hw_adc.h"

    #include "inc/hw_gpio.h"

    #include "inc/hw_ints.h"

    #include "inc/hw_memmap.h"

    #include "inc/hw_timer.h"

    #include "inc/hw_types.h"

    #include "driverlib/adc.h"

    #include "driverlib/gpio.h"

    #include "driverlib/interrupt.h"

    #include "driverlib/sysctl.h"

    #include "driverlib/timer.h"

    #include "grlib/grlib.h"

    #include "grlib/widget.h"

    #include "drivers/touch.h"

    //*****************************************************************************

    //

    // This driver operates in four different screen orientations.  They are:

    //

    // * Portrait - The screen is taller than it is wide, and the flex connector is

    //              on the left of the display.  This is selected by defining

    //              PORTRAIT.

    //

    // * Landscape - The screen is wider than it is tall, and the flex connector is

    //               on the bottom of the display.  This is selected by defining

    //               LANDSCAPE.

    //

    // * Portrait flip - The screen is taller than it is wide, and the flex

    //                   connector is on the right of the display.  This is

    //                   selected by defining PORTRAIT_FLIP.

    //

    // * Landscape flip - The screen is wider than it is tall, and the flex

    //                    connector is on the top of the display.  This is

    //                    selected by defining LANDSCAPE_FLIP.

    //

    // These can also be imagined in terms of screen rotation; if portrait mode is

    // 0 degrees of screen rotation, landscape is 90 degrees of counter-clockwise

    // rotation, portrait flip is 180 degrees of rotation, and landscape flip is

    // 270 degress of counter-clockwise rotation.

    //

    // If no screen orientation is selected, "landscape flip" mode will be used.

    //

    //*****************************************************************************

    #if ! defined(PORTRAIT) && ! defined(PORTRAIT_FLIP) && \

       ! defined(LANDSCAPE) && ! defined(LANDSCAPE_FLIP)

    #define LANDSCAPE_FLIP

    #endif

    //*****************************************************************************

    //

    // The GPIO pins to which the touch screen is connected.

    //

    //*****************************************************************************

    #define TS_P_PERIPH             SYSCTL_PERIPH_GPIOK

    #define TS_P_BASE               GPIO_PORTK_BASE

    #define TS_N_PERIPH             SYSCTL_PERIPH_GPIOK

    #define TS_N_BASE               GPIO_PORTK_BASE

    #define TS_XP_PIN               GPIO_PIN_0

    #define TS_YP_PIN               GPIO_PIN_3

    #define TS_XN_PIN               GPIO_PIN_2

    #define TS_YN_PIN               GPIO_PIN_1

    //*****************************************************************************

    //

    // The ADC channels connected to each of the touch screen contacts.

    //

    //*****************************************************************************

    #define ADC_CTL_CH_XP  ADC_CTL_CH16

    #define ADC_CTL_CH_YP  ADC_CTL_CH19

    //*****************************************************************************

    //

    // The coefficients used to convert from the ADC touch screen readings to the

    // screen pixel positions.

    //

    //*****************************************************************************

    #ifdef PORTRAIT

    #define M0                      480

    #define M1                      77856

    #define M2                      -22165152

    #define M3                      86656

    #define M4                      1792

    #define M5                      -19209728

    #define M6                      199628

    #endif

    #ifdef LANDSCAPE

    #define M0                      86784

    #define M1                      -1536

    #define M2                      -17357952

    #define M3                      -144

    #define M4                      -78576

    #define M5                      69995856

    #define M6                      201804

    #endif

    #ifdef PORTRAIT_FLIP

    #define M0                      -864

    #define M1                      -79200

    #define M2                      70274016

    #define M3                      -85088

    #define M4                      1056

    #define M5                      80992576

    #define M6                      199452

    #endif

    #ifdef LANDSCAPE_FLIP

    #define M0                      -83328

    #define M1                      1664

    #define M2                      78919456

    #define M3                      -336

    #define M4                      80328

    #define M5                      -22248408

    #define M6                      198065

    #endif

    //*****************************************************************************

    //

    // The current state of the touch screen driver's state machine.  This is used

    // to cycle the touch screen interface through the powering sequence required

    // to read the two axes of the surface.

    //

    //*****************************************************************************

    static unsigned long g_ulTSState;

    #define TS_STATE_INIT           0

    #define TS_STATE_READ_X         1

    #define TS_STATE_READ_Y         2

    #define TS_STATE_SKIP_X         3

    #define TS_STATE_SKIP_Y         4

    //*****************************************************************************

    //

    // The most recent raw ADC reading for the X position on the screen.  This

    // value is not affected by the selected screen orientation.

    //

    //*****************************************************************************

    volatile short g_sTouchX;

    //*****************************************************************************

    //

    // The most recent raw ADC reading for the Y position on the screen.  This

    // value is not affected by the selected screen orientation.

    //

    //*****************************************************************************

    volatile short g_sTouchY;

    //*****************************************************************************

    //

    // A pointer to the function to receive messages from the touch screen driver

    // when events occur on the touch screen (debounced presses, movement while

    // pressed, and debounced releases).

    //

    //*****************************************************************************

    static long (*g_pfnTSHandler)(unsigned long ulMessage, long lX, long lY);

    //*****************************************************************************

    //

    // The current state of the touch screen debouncer.  When zero, the pen is up.

    // When three, the pen is down.  When one or two, the pen is transitioning from

    // one state to the other.

    //

    //*****************************************************************************

    static unsigned char g_cState = 0;

    //*****************************************************************************

    //

    // The queue of debounced pen positions.  This is used to slightly delay the

    // returned pen positions, so that the pen positions that occur while the pen

    // is being raised are not send to the application.

    //

    //*****************************************************************************

    static short g_psSamples[8];

    //*****************************************************************************

    //

    // The count of pen positions in g_psSamples.  When negative, the buffer is

    // being pre-filled as a result of a detected pen down event.

    //

    //*****************************************************************************

    static signed char g_cIndex = 0;

    //*****************************************************************************

    //

    //! Debounces presses of the touch screen.

    //!

    //! This function is called when a new X/Y sample pair has been captured in

    //! order to perform debouncing of the touch screen.

    //!

    //! \return None.

    //

    //*****************************************************************************

    static void

    TouchScreenDebouncer(void)

    {

       long lX, lY, lTemp;

       //

       // Convert the ADC readings into pixel values on the screen.

       //

       lX = g_sTouchX;

       lY = g_sTouchY;

       lTemp = ((lX * M0) + (lY * M1) + M2) / M6;

       lY = ((lX * M3) + (lY * M4) + M5) / M6;

       lX = lTemp;

       //

       // See if the touch screen is being touched.

       //

       if((g_sTouchX < TOUCH_MIN) || (g_sTouchY < TOUCH_MIN))

       {

           //

           // See if the pen is not up right now.

           //

           if(g_cState != 0x00)

           {

               //

               // Decrement the state count.

               //

               g_cState--;

               //

               // See if the pen has been detected as up three times in a row.

               //

               if(g_cState == 0x80)

               {

                   //

                   // Indicate that the pen is up.

                   //

                   g_cState = 0x00;

                   //

                   // See if there is a touch screen event handler.

                   //

                   if(g_pfnTSHandler)

                   {

                       //

                       // Send the pen up message to the touch screen event

                       // handler.

                       //

                       g_pfnTSHandler(WIDGET_MSG_PTR_UP, g_psSamples[g_cIndex],

                                      g_psSamples[g_cIndex + 1]);

                   }

               }

           }

       }

       else

       {

           //

           // See if the pen is not down right now.

           //

           if(g_cState != 0x83)

           {

               //

               // Increment the state count.

               //

               g_cState++;

               //

               // See if the pen has been detected as down three times in a row.

               //

               if(g_cState == 0x03)

               {

                   //

                   // Indicate that the pen is up.

                   //

                   g_cState = 0x83;

                   //

                   // Set the index to -8, so that the next 3 samples are stored

                   // into the sample buffer before sending anything back to the

                   // touch screen event handler.

                   //

                   g_cIndex = -8;

                   //

                   // Store this sample into the sample buffer.

                   //

                   g_psSamples[0] = lX;

                   g_psSamples[1] = lY;

               }

           }

           else

           {

               //

               // See if the sample buffer pre-fill has completed.

               //

               if(g_cIndex == -2)

               {

                   //

                   // See if there is a touch screen event handler.

                   //

                   if(g_pfnTSHandler)

                   {

                       //

                       // Send the pen down message to the touch screen event

                       // handler.

                       //

                       g_pfnTSHandler(WIDGET_MSG_PTR_DOWN, g_psSamples[0],

                                      g_psSamples[1]);

                   }

                   //

                   // Store this sample into the sample buffer.

                   //

                   g_psSamples[0] = lX;

                   g_psSamples[1] = lY;

                   //

                   // Set the index to the next sample to send.

                   //

                   g_cIndex = 2;

               }

               //

               // Otherwise, see if the sample buffer pre-fill is in progress.

               //

               else if(g_cIndex < 0)

               {

                   //

                   // Store this sample into the sample buffer.

                   //

                   g_psSamples[g_cIndex + 10] = lX;

                   g_psSamples[g_cIndex + 11] = lY;

                   //

                   // Increment the index.

                   //

                   g_cIndex += 2;

               }

               //

               // Otherwise, the sample buffer is full.

               //

               else

               {

                   //

                   // See if there is a touch screen event handler.

                   //

                   if(g_pfnTSHandler)

                   {

                       //

                       // Send the pen move message to the touch screen event

                       // handler.

                       //

                       g_pfnTSHandler(WIDGET_MSG_PTR_MOVE, g_psSamples[g_cIndex],

                                      g_psSamples[g_cIndex + 1]);

                   }

                   //

                   // Store this sample into the sample buffer.

                   //

                   g_psSamples[g_cIndex] = lX;

                   g_psSamples[g_cIndex + 1] = lY;

                   //

                   // Increment the index.

                   //

                   g_cIndex = (g_cIndex + 2) & 7;

               }

           }

       }

    }

    //*****************************************************************************

    //

    //! Handles the ADC interrupt for the touch screen.

    //!

    //! This function is called when the ADC sequence that samples the touch screen

    //! has completed its acquisition.  The touch screen state machine is advanced

    //! and the acquired ADC sample is processed appropriately.

    //!

    //! It is the responsibility of the application using the touch screen driver

    //! to ensure that this function is installed in the interrupt vector table for

    //! the ADC3 interrupt.

    //!

    //! \return None.

    //

    //*****************************************************************************

    void

    TouchScreenIntHandler(void)

    {

       //

       // Clear the ADC sample sequence interrupt.

       //

       HWREG(ADC0_BASE + ADC_O_ISC) = 1 << 3;   //SS3中断清零 INR3置1

       //

       // Determine what to do based on the current state of the state machine.

       //

       switch(g_ulTSState)

       {

           //

           // The new sample is an X axis sample that should be discarded.

           //

           case TS_STATE_SKIP_X:

           {

               //

               // Read and throw away the ADC sample.

               //

               HWREG(ADC0_BASE + ADC_O_SSFIFO3);

               //

               // Set the analog mode select for the YP pin.

               //

               HWREG(TS_P_BASE + GPIO_O_AMSEL) =

                   HWREG(TS_P_BASE + GPIO_O_AMSEL) | TS_YP_PIN; //设置PK3为模拟通道

               //

               // Configure the Y axis touch layer pins as inputs.

               //

               HWREG(TS_P_BASE + GPIO_O_DIR) =

                   HWREG(TS_P_BASE + GPIO_O_DIR) & ~TS_YP_PIN;

               HWREG(TS_N_BASE + GPIO_O_DIR) =

                   HWREG(TS_N_BASE + GPIO_O_DIR) & ~TS_YN_PIN;

               //

               // The next sample will be a valid X axis sample.

               //

               g_ulTSState = TS_STATE_READ_X;

               //

               // This state has been handled.

               //

               break;

           }

           //

           // The new sample is an X axis sample that should be processed.

           //

           case TS_STATE_READ_X:

           {

               //

               // Read the raw ADC sample.

               //

               g_sTouchX = HWREG(ADC0_BASE + ADC_O_SSFIFO3);

               //

               // Clear the analog mode select for the YP pin.

               //

               HWREG(TS_P_BASE + GPIO_O_AMSEL) =

                   HWREG(TS_P_BASE + GPIO_O_AMSEL) & ~TS_YP_PIN;

               //

               // Configure the X and Y axis touch layers as outputs.

               //

               HWREG(TS_P_BASE + GPIO_O_DIR) =

                   HWREG(TS_P_BASE + GPIO_O_DIR) | TS_XP_PIN | TS_YP_PIN;

               HWREG(TS_N_BASE + GPIO_O_DIR) =

                   HWREG(TS_N_BASE + GPIO_O_DIR) | TS_XN_PIN | TS_YN_PIN;

               //

               // Drive the positive side of the Y axis touch layer with VDD and

               // the negative side with GND.  Also, drive both sides of the X

               // axis layer with GND to discharge any residual voltage (so that

               // a no-touch condition can be properly detected).

               //

               HWREG(TS_N_BASE + GPIO_O_DATA + ((TS_XN_PIN | TS_YN_PIN) << 2)) =

                   0;

               HWREG(TS_P_BASE + GPIO_O_DATA + ((TS_XP_PIN | TS_YP_PIN) << 2)) =

                   TS_YP_PIN;

               //

               // Configure the sample sequence to capture the X axis value.

               //

               HWREG(ADC0_BASE + ADC_O_SSMUX3) = ADC_CTL_CH_XP;

               //

               // The next sample will be an invalid Y axis sample.

               //

               g_ulTSState = TS_STATE_SKIP_Y;

               //

               // This state has been handled.

               //

               break;

           }

           //

           // The new sample is a Y axis sample that should be discarded.

           //

           case TS_STATE_SKIP_Y:

           {

               //

               // Read and throw away the ADC sample.

               //

               HWREG(ADC0_BASE + ADC_O_SSFIFO3);

               //

               // Set the analog mode select for the XP pin.

               //

               HWREG(TS_P_BASE + GPIO_O_AMSEL) =

                   HWREG(TS_P_BASE + GPIO_O_AMSEL) | TS_XP_PIN;

               //

               // Configure the X axis touch layer pins as inputs.

               //

               HWREG(TS_P_BASE + GPIO_O_DIR) =

                   HWREG(TS_P_BASE + GPIO_O_DIR) & ~TS_XP_PIN;

               HWREG(TS_N_BASE + GPIO_O_DIR) =

                   HWREG(TS_N_BASE + GPIO_O_DIR) & ~TS_XN_PIN;

               //

               // The next sample will be a valid Y axis sample.

               //

               g_ulTSState = TS_STATE_READ_Y;

               //

               // This state has been handled.

               //

               break;

           }

           //

           // The new sample is a Y axis sample that should be processed.

           //

           case TS_STATE_READ_Y:

           {

               //

               // Read the raw ADC sample.

               //

               g_sTouchY = HWREG(ADC0_BASE + ADC_O_SSFIFO3);

               //

               // The next configuration is the same as the initial configuration.

               // Therefore, fall through into the initialization state to avoid

               // duplicating the code.

               //

           }

           //

           // The state machine is in its initial state

           //

           case TS_STATE_INIT:

           {

               //

               // Clear the analog mode select for the XP pin.

               //

               HWREG(TS_P_BASE + GPIO_O_AMSEL) =

                   HWREG(TS_P_BASE + GPIO_O_AMSEL) & ~TS_XP_PIN;

               //

               // Configure the X and Y axis touch layers as outputs.

               //

               HWREG(TS_P_BASE + GPIO_O_DIR) =

                   HWREG(TS_P_BASE + GPIO_O_DIR) | TS_XP_PIN | TS_YP_PIN;

               HWREG(TS_N_BASE + GPIO_O_DIR) =

                   HWREG(TS_N_BASE + GPIO_O_DIR) | TS_XN_PIN | TS_YN_PIN;

               //

               // Drive one side of the X axis touch layer with VDD and the other

               // with GND.  Also, drive both sides of the Y axis layer with GND

               // to discharge any residual voltage (so that a no-touch condition

               // can be properly detected).

               //

               HWREG(TS_P_BASE + GPIO_O_DATA + ((TS_XP_PIN | TS_YP_PIN) << 2)) =

                   TS_XP_PIN;

               HWREG(TS_N_BASE + GPIO_O_DATA + ((TS_XN_PIN | TS_YN_PIN) << 2)) =

                   0;

               //

               // Configure the sample sequence to capture the Y axis value.

               //

               HWREG(ADC0_BASE + ADC_O_SSMUX3) = ADC_CTL_CH_YP;

               //

               // If this is the valid Y sample state, then there is a new X/Y

               // sample pair.  In that case, run the touch screen debouncer.

               //

               if(g_ulTSState == TS_STATE_READ_Y)

               {

                   TouchScreenDebouncer();

               }

               //

               // The next sample will be an invalid X axis sample.

               //

               g_ulTSState = TS_STATE_SKIP_X;

               //

               // This state has been handled.

               //

               break;

           }

       }

    }

    //*****************************************************************************

    //

    //! Initializes the touch screen driver.

    //!

    //! This function initializes the touch screen driver, beginning the process of

    //! reading from the touch screen.  This driver uses the following hardware

    //! resources:

    //!

    //! - ADC sample sequence 3

    //! - Timer 1 subtimer A

    //!

    //! \return None.

    //

    //*****************************************************************************

    void

    TouchScreenInit(void)

    {

       //

       // Set the initial state of the touch screen driver's state machine.

       //

       g_ulTSState = TS_STATE_INIT;

       //

       // There is no touch screen handler initially.

       //

       g_pfnTSHandler = 0;

       //

       // Enable the peripherals used by the touch screen interface.

       //

         SysCtlPeripheralEnable(SYSCTL_PERIPH_ADC0);   //使能ADC0模块功能

       SysCtlPeripheralEnable(TS_P_PERIPH);

       SysCtlPeripheralEnable(TS_N_PERIPH);

       SysCtlPeripheralEnable(SYSCTL_PERIPH_TIMER1);

       //

       // Configure the ADC sample sequence used to read the touch screen reading.

       //

       ADCHardwareOversampleConfigure(ADC0_BASE, 4);

       ADCSequenceConfigure(ADC0_BASE, 3, ADC_TRIGGER_TIMER, 0);                 //配置ADC0,通道19,基准源为控制器产生

       ADCSequenceStepConfigure(ADC0_BASE, 3, 0,

                                ADC_CTL_CH_YP | ADC_CTL_END | ADC_CTL_IE);     //

       ADCSequenceEnable(ADC0_BASE, 3);                                       //ADC采样使能

       //

       // Enable the ADC sample sequence interrupt.

       //

       ADCIntEnable(ADC_BASE, 3);

       IntEnable(INT_ADC3);

       //

       // Configure the GPIOs used to drive the touch screen layers.

       //

       GPIOPinTypeGPIOOutput(TS_P_BASE, TS_XP_PIN | TS_YP_PIN);   //设置PK0,PK3为输出

       GPIOPinTypeGPIOOutput(TS_N_BASE, TS_XN_PIN | TS_YN_PIN);   //设置PK2,PK1为输出

       GPIOPinWrite(TS_P_BASE, TS_XP_PIN | TS_YP_PIN, 0x00);

       GPIOPinWrite(TS_N_BASE, TS_XN_PIN | TS_YN_PIN, 0x00);

       //

       // See if the ADC trigger timer has been configured, and configure it only

       // if it has not been configured yet.

       //

       if((HWREG(TIMER1_BASE + TIMER_O_CTL) & TIMER_CTL_TAEN) == 0)

       {

           //

           // Configure the timer to trigger the sampling of the touch screen

           // every millisecond.

           //

           TimerConfigure(TIMER1_BASE, (TIMER_CFG_16_BIT_PAIR |

                                        TIMER_CFG_A_PERIODIC |

                                        TIMER_CFG_B_PERIODIC));

           TimerLoadSet(TIMER1_BASE, TIMER_A, (SysCtlClockGet() / 1000) - 1);

           TimerControlTrigger(TIMER1_BASE, TIMER_A, true);

           //

           // Enable the timer.  At this point, the touch screen state machine

           // will sample and run once per millisecond.

           //

           TimerEnable(TIMER1_BASE, TIMER_A);

       }

    }

    //*****************************************************************************

    //

    //! Sets the callback function for touch screen events.

    //!

    //! \param pfnCallback is a pointer to the function to be called when touch

    //! screen events occur.

    //!

    //! This function sets the address of the function to be called when touch

    //! screen events occur.  The events that are recognized are the screen being

    //! touched (``pen down''), the touch position moving while the screen is

    //! touched (``pen move''), and the screen no longer being touched (``pen

    //! up'').

    //!

    //! \return None.

    //

    //*****************************************************************************

    void

    TouchScreenCallbackSet(long (*pfnCallback)(unsigned long ulMessage, long lX,

                                              long lY))

    {

       //

       // Save the pointer to the callback function.

       //

       g_pfnTSHandler = pfnCallback;

    }

    //*****************************************************************************

    //

    // Close the Doxygen group.

    //! @}

    //

    //*****************************************************************************

  • 不知道你的中断和管脚、通道设置正确没。另外记得调用TouchScreenCallbackSet来设置callback以接收touch驱动的事件